When you’re diving into the world of programming, especially if you’re working in Apple’s ecosystem, you might come across two seemingly related languages: C and Objective-C. While Objective-C is built on top of C, they serve different purposes and have distinct characteristics. In this guide, we’ll break down the differences between C and Objective-C to help you understand where each language fits and how they compare.
C is one of the oldest and most foundational programming languages, developed in the early 1970s by Dennis Ritchie. It is a procedural programming language designed for system programming and low-level tasks, like developing operating systems (e.g., UNIX), embedded systems, and firmware.
Here’s a simple “Hello, World!” program in C:
c
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#include <stdio.h>
int
main() {
printf(
“Hello, World!\n”);
return
0;
}
Objective-C was developed in the early 1980s by Brad Cox and Tom Love. It extends C by adding object-oriented programming features and is primarily known as the language behind Apple’s macOS and iOS development until Swift came along.
Here’s a simple “Hello, World!” program in Objective-C:
objc
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#import <Foundation/Foundation.h>
int main(
int argc,
const
char * argv[]) {
@autoreleasepool {
NSLog(
@”Hello, World!”);
}
return
0;
}
Aspect | C | Objective-C |
Paradigm | Procedural programming | Object-oriented programming |
Syntax | Simple and direct | Extension of C with messaging syntax |
Memory Management | Manual (with malloc and free ) | Automatic Reference Counting (ARC) |
Use Cases | System programming, embedded systems | macOS and iOS app development |
Library Support | Standard C libraries | Foundation and UIKit libraries for macOS/iOS |
Inheritance | Not supported | Fully supports inheritance and polymorphism |
Runtime | Static runtime | Dynamic runtime |
Procedural (C): In C, the focus is on creating functions and procedures that perform tasks. You break down a program into a series of steps and instructions, following a structured and linear flow.
Object-Oriented (Objective-C): In Objective-C, the emphasis is on objects—reusable instances that contain both data (properties) and methods (functions). You create classes, inherit properties, and use polymorphism, encapsulation, and abstraction to manage complex systems more efficiently.
Example: Procedural vs. Object-Oriented Style
In C, you might write a function to print a message like this:
c
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void
printMessage() {
printf(
“Hello from C!”);
}
int
main() {
printMessage();
return
0;
}
In Objective-C, you can define a class that performs the same action:
objc
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#import <Foundation/Foundation.h>
@interface Greeter : NSObject
- (
void)printMessage;
@end
@implementation Greeter
- (
void)printMessage {
NSLog(
@”Hello from Objective-C!”);
}
@end
int main(
int argc,
const
char * argv[]) {
@autoreleasepool {
Greeter *greeter = [[Greeter alloc] init];
[greeter printMessage];
}
return
0;
}
Here, you can see how object-oriented design in Objective-C helps create reusable, modular code by using classes and methods.
C: Memory management in C is manual. You allocate memory using malloc()
and free it using free()
. This gives the programmer full control but also introduces the risk of memory leaks and errors.
Objective-C: Initially, Objective-C used manual reference counting (MRC), but Apple later introduced Automatic Reference Counting (ARC), which automatically manages memory by keeping track of object references. This reduces the chances of memory leaks.
C: C has standard libraries for file handling, input/output operations, data manipulation, etc. But for modern app development, you would typically need additional libraries or frameworks.
Objective-C: Apple’s frameworks like Cocoa (for macOS) and Cocoa Touch (for iOS) provide powerful libraries for building desktop and mobile applications. These frameworks include components for user interfaces, networking, databases, etc.
C: If you are interested in system-level programming, embedded systems, or game development, C remains an essential language to learn. It’s also great for gaining a deeper understanding of computer science fundamentals.
Objective-C: If you’re planning to develop macOS or iOS applications, Objective-C was traditionally the go-to language. However, Swift, which was introduced by Apple in 2014, has largely replaced Objective-C in new projects. Still, understanding Objective-C is useful for maintaining legacy projects or working with older codebases.
While C focuses on low-level procedural programming, Objective-C builds on that foundation with object-oriented features and a more dynamic runtime. If you’re diving into Apple’s development ecosystem, Objective-C (along with Swift) is essential. If you’re exploring system-level programming or want a deep understanding of how computers work, C is a must-learn.
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